The path is not an easy one, and the heroes discover there are far worse things than zombies lurking in the shadows. An ancient magic, evil to its core, has surfaced, and Merssa and her companions face unknown horrors as they race to obtain items of power—items whose sole purpose is to corrupt all of Vaeldor.
Will they find a way to stop the spreading darkness? Or will everyone they love fall subject to the One that Evil brings?